COURSE CURRICULUM

  Introduction
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  Pre-Marketing
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  The Game Design Bible
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  Choose Your Path
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  Publishers
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  Crowdfunding
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  Finish Your Game!
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  The Beta Testing Month
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  The Marketing Month Materials
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  Launch Day
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  It's Alive!
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  Real Stories From Full Time Game Devs
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  Let's Make A Game Part 1 | Unity Basics
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  Let's Make A Game Part 2 | The Core
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  Let's Make A Game Part 3 | The Visuals
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  Let's Make A Game Part 4 | The Animation
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  Let's Make A Game Part 5 | Final Touches
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  Let's Make A Game Part 6 | Finalizing Your Prototype
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  Final Game Kit Download
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  Let's Make A 3D Game
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CREATE A BREATHTAKING 2D & 3D GAME


Whether you're a beginner or pro, I'll teach you my tried and true method for creating a 2D platformer. In fact, I used this system when creating a 2D game for the world's largest YouTuber, Pewdiepie. My buddy David Wehle will also teach your through his process of creating a 3D game with no code!

It's simple and effective, and I can't wait to show you how it's done!


EXCLUSIVE FTGD DISCORD ACCESS


Let's all hang out on Discord, and help each-other grow as game developers!

EXCLUSIVE FTGD SAVINGS TO BUILD YOUR STUDIO

3+ STEAM & ITCH.IO GAMES TO STUDY, FREE

(LIMITED SUPPLY)


PRIVATE MASTERMIND MEETINGS WITH THOMAS


Twice a month, I’ll hang out with you guys on a Google Hangout to offer advice, support, and even provide feedback for your work!

WHAT SETS FULL TIME GAME DEV APART?


Anyone can make and sell games, full time. And I mean anyone. That's because game development isn't about technical skill and talent. It's primarily about everything else that propels a game to a large audience: marketing, sales, building a brand, and more.


Most online courses just teach the technical aspects of game development. Frankly, that's only 25% of game development. Fortunately, with this course, I'll teach you everything you need to know to make a big splash on Steam and start making enough money to sustain yourself and your family (or even make a 6-figure salary!)


100+ Step By Step Videos & Tutorials (15+ Hours)
100+ Step-By-Step Highly Polished Tutorials (31+ Hours)


2D & 3D Art Tutorials


Learn C# Coding To Build Your 3D Title!


Learn The Secrets To Securing Funding From Publishers

Create A Gorgeous 2D & 3D Game in Unity


Highly Detailed Marketing Instructions & Tutorials

13+ Editable Workbooks To Help Grow Your Studio

I’ve Raised Over $198,000 on Kickstarter. I’ll Teach You How!

Insightful Chats With Successful Full Time Devs!


I'M THOMAS BRUSH, AND I'LL BE YOUR COACH!


I started creating my first commercial release in school, and continued its development while working a desk job I hated. I finished that game being completely self-taught. Not only that, I've always been a clumsy, awkward and seemingly moronic dude. I've always had difficulty grasping abstract concepts. But somehow I’ve consistently earned a six-figure income for half a decade making indie games.

My games Pinstripe & Neversong have launched on pretty much every single platform, all while I’ve grown a large following of over 215,000 subscribers, teaching game development on YouTube. I even made a game for the world’s biggest YouTuber in just 14 days.

From Kickstarter to working with publishers, and everything in between, I’ve done it all. I know you can do it too, and I’m going to show you the short-cuts to success so you don’t have to wander around aimlessly for a decade like I did! Let’s do this! 

DAN MCNEELY

DAN MCNEELY, ARMOR GAMES STUDIOS OWNER


“Some call him Thomas, but I call him teacher, savant, prodigy and friend. Rarely do you find such a well rounded and versed game developer these days. When Thomas isn't composing heart tugging music, drawing museum quality art or writing code; He's a husband, father, mentor, director and someone you want on your team! I'd highly recommend taking Thomas's course! You will sit and learn from a truly gifted person!”

DAVID WHELE

GAME DEV UNLOCKED, "THE FIRST TREE"


“Thomas Brush has a way of teaching that boils down these complex topics into something a total beginner can understand, and something like that is practically required when dealing with a complicated process like game development. At the end of the day, Thomas will cheer you on all while teaching you the knowledge required to make a game and tell an engaging story.”