COURSE CURRICULUM
- Why Kickstarter? (3:13)
- Risks (8:13)
- Campaign Ingredients (1:23)
- Ingredient 1: Your Video (26:11)
- Ingredient 2: The Body Content (3:42)
- Ingredient 3: Marketing Prep (11:04)
- Ingredient 4: Rewards (8:56)
- Ingredient 5: Feedback (1:08)
- Ingredient 6: Launch Prep (6:49)
- Launch! (5:23)
- Workbook | Kickstarter Reward Estimator
- Workbook | Kickstarter Reward Brainstorming
- Workbook | Kickstarter Video Brainstorming
- Workbook | Kickstarter Outreach
- Indie Dev Conversations | Gavin Eisenbeisz (Two Star Games) (77:01)
- Indie Dev Conversations | Bobby (Mystive Dev) (33:32)
- Indie Dev Conversations | Christopher Stair (Squid Shock Studios) (55:08)
- Indie Dev Conversations | Tomas Sala (92:08)
- Indie Dev Conversations | Daniel & Jed (Skookum Arts) (88:32)
- Indie Dev Conversations | Jason Weimann (Indie Game Dev Vs. AAA) (42:39)
- Introduction (Don't Skip!) (2:27)
- Download Unity (5:02)
- Install Photoshop (1:06)
- The Editor (11:29)
- Professional Layout (3:17)
- Tools (7:21)
- Visual Studio (3:24)
- Creating Your First Script (3:06)
- Moving A Box (12:57)
- Variables (9:28)
- Input (7:16)
- Conditions (8:30)
- Functions (Part 1) (17:04)
- Functions (Part 2) (4:07)
- Quick Review (10:22)
- Install Packages (5:17)
- Physics (4:50)
- The Ground (9:26)
- The Player (Part 1) (8:10)
- The Player (Part 2) (3:41)
- The Player (Part 3) (16:16)
- The Camera (16:28)
- Layering (20:34)
- Cleaning Up Player Movement (8:15)
- Floating Platforms (4:39)
- Collectables (41:50)
- UI (Part 1) (19:47)
- Quick Tip | Referencing Components (12:26)
- UI (Part 2) (10:51)
- UI (Part 3) (28:07)
- Inventory (53:58)
- Gates (12:54)
- Singletons (8:35)
- Enemies (52:26)
- Quick Tip | Naming (2:44)
- Attacking (29:31)
- Dying (4:20)
- Finalize Your Scene (11:44)
- Loading Scenes (32:15)
- The Game Manager (14:41)
- Preparing for Art (1:24)
- Project Clean Up (15:16)
- Choosing Your Colors (8:58)
- Illustrating Layers (42:42)
- Detailing (33:15)
- Designing Interactables (55:45)
- Super Simple Art | Using Circles (19:52)
- Super Simple Art | Using Triangles (29:53)
- Super Simple Art | Using Squares (66:22)
- Preparing Your PSB For Import (13:29)
- Importing Your PSB (12:58)
- Creating Prefabs From Your PSB (2:36)
- Building Your Level (Part 1) (43:16)
- Building Your Level (Part 2) (30:16)
- Download | Player T-Pose PSB
- Setting Up Your Player Graphics (23:39)
- Animating Horizontal Player Movement (29:54)
- Animating Other Movements (Part 1) (33:13)
- Animating Other Movements (Part 2) (44:05)
- Quick Tip | Animation Errors (1:00)
- Download | Mega Sound & Music Pack
- Animating Player Sound (63:07)
- Animating The Enemies (12:22)
- Particles (Part 1) (26:12)
- Particles (Part 2) (22:09)
- Animating Death (18:33)
- Download | CameraEffect.cs
- Animating Screenshake (9:50)
- Animating Gates (11:20)
- Introduction: Let's Create a Striking, Short Game for Free (4:38)
- Day 1: Brainstorming (10:56)
- Assignment: Complete the first page of "Your Game Idea" Workbook
- Day 2: Gathering Assets (13:38)
- Assignment: Finish the Rest of the Workbook
- Day 3: Visual Design (43:06)
- Assignment: Finalize Your Game’s Style/Colors
- Day 4: Level Design (41:23)
- Assignment: Add at Least 5 Points of Interest
- Day 5: Adding an Objective (51:02)
- Assignment: Write a Script
- Day 6: Enemy Scripting (59:57)
- Assignment: Record the Voice-over (7:48)
- Day 7: The Final Touches (72:55)
- Final Exam: Have a Friend Play Your Game
- Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io (9:22)
- Get 50% Off Game Dev Unlocked!
- Course Introduction (3:41)
- Reasons to Choose Unreal Engine (4:24)
- How to Install Unreal Engine (2:34)
- Unreal Engine Versions (2:31)
- Creating a New Project (2:09)
- Navigating the Editor (9:20)
- Content Drawer and Blueprints (4:26)
- Making a Simple Blueprint Class (3:07)
- Adding Functionality to Our Blueprint (18:10)
- Debugging Our Game (2:18)
- 2.5D Platformer Overview (2:07)
- Project Creation & 2D Settings (7:06)
- The Platformer Assets
- Preparing the Character Sprites (13:05)
- Making the Player Blueprint (9:02)
- Possessing the Player & Camera Setup (6:22)
- Setting Up Inputs & Movement (17:52)
- Setting Up Animations (10:48)
- Improving Character Movement (5:36)
- Implementing the Attack Animation (10:13)
- Hitboxes & Applying Damage (18:27)
- Setting Up Enemy AI (27:27)
- Creating the Stage (9:18)
- Get The Ultimate Unreal Engine 2D Game Development Course
- 3D Exploration Game Overview (3:39)
- Project & Map Creation (9:55)
- Landscape Creation (11:45)
- Greyboxing With Cube Grid (16:52)
- Making a Trigger Platform (13:43)
- Opening Doors With Timelines (22:56)
- Making a Character Launcher (10:47)
- Target Shooting & on Hit Event (12:08)
- Making an Elevator (20:20)
- The Win Condition (14:10)
- Simple UI (10:01)
- Texturing & Decorating the Map (15:09)
- Welcome!
- Intro to the Course (3:16)
- Installation & Setup (2:32)
- Get to Know the Editor (8:09)
- The 2D Viewport (5:15)
- Scene & Node Systems (4:47)
- GDScript For Beginners (10:00)
- "Hello GODOT" Your First Game (10:40)
- The Vertical Slice (2:38)
- Player Sprite & Animation (4:28)
- Player Gravity & Collision (6:06)
- Player Movement & State Machines (12:44)
- Jumping & Falling (3:41)
- The Player Camera (3:37)
- The Tilemap System (6:23)
- Creating A Level (15:00)
- Gameplay Overview (2:41)
- User Interface (4:21)
- Player Health (7:00)
- Player Damage & Game Over (6:51)
- Collectibles & Powerups (4:25)
- Enemies (6:09)
- Combat (6:00)
- Sound Effects & Music (3:41)
- Playtesting (3:18)
- Publishing (2:43)
- Final Project Source Files
- March 15, 2021: Full Time Game Dev Mastermind Meeting! (69:58)
- April 15, 2021: Full Time Game Dev Mastermind Meeting! (66:53)
- May 7, 2021: Full Time Game Dev Mastermind Meeting! (72:44)
- July 9, 2021: Full Time Game Dev Mastermind Meeting! (63:33)
- July 15, 2021: Full Time Game Dev Mastermind Meeting! (67:01)
- August 6, 2021: Full Time Game Dev Mastermind Meeting! (66:17)
- September 1, 2021: Full Time Game Dev Mastermind Meeting! (61:47)
- October 1, 2021: Full Time Game Dev Mastermind Meeting! (74:58)
- October 15, 2021: Full Time Game Dev Mastermind Meeting! (60:34)
- November 1, 2021: Full Time Game Dev Mastermind Meeting! (63:53)
- December 1, 2021: Full Time Game Dev Mastermind Meeting! (61:28)
- December 15, 2021: Full Time Game Dev Mastermind Meeting! (41:44)
- January 17, 2022: Full Time Game Dev Mastermind Meeting! (56:44)
- February 1, 2022: Full Time Game Dev Mastermind Meeting! (46:25)
- February 15, 2022: Full Time Game Dev Mastermind Meeting! (37:57)
- March 1, 2022: Full Time Game Dev Mastermind Meeting! (41:34)
- April 1, 2022: Full Time Game Dev Mastermind Meeting! (41:35)
- April 15, 2022: Full Time Game Dev Mastermind Meeting! (39:17)
- May 2, 2022: Full Time Game Dev Mastermind Meeting! (50:10)
- June 1, 2022: Full Time Game Dev Mastermind Meeting! (36:33)
- June 15, 2022: Full Time Game Dev Mastermind Meeting! (40:41)
- July 1, 2022: Full Time Game Dev Mastermind Meeting! (42:57)
CREATE A BREATHTAKING 2D & 3D GAME
Whether you're a beginner or pro, I'll teach you my tried and true method for creating a 2D platformer. In fact, I used this system when creating a 2D game for the world's largest YouTuber, Pewdiepie. My buddy David Wehle will also teach your through his process of creating a 3D game with no code!
It's simple and effective, and I can't wait to show you how it's done!
EXCLUSIVE FTGD DISCORD ACCESS
Let's all hang out on Discord, and help each-other grow as game developers!
EXCLUSIVE FTGD SAVINGS TO BUILD YOUR STUDIO
3+ STEAM & ITCH.IO GAMES TO STUDY, FREE
(LIMITED SUPPLY)
PRIVATE MASTERMIND MEETINGS WITH THOMAS
Twice a month, I’ll hang out with you guys on a Google Hangout to offer advice, support, and even provide feedback for your work!
WHAT SETS FULL TIME GAME DEV APART?
Anyone can make and sell games, full time. And I mean anyone. That's because game development isn't about technical skill and talent. It's primarily about everything else that propels a game to a large audience: marketing, sales, building a brand, and more.
Most online courses just teach the technical aspects of game development. Frankly, that's only 25% of game development. Fortunately, with this course, I'll teach you everything you need to know to make a big splash on Steam and start making enough money to sustain yourself and your family (or even make a 6-figure salary!)
100+ Step-By-Step Highly Polished Tutorials (31+ Hours)
2D & 3D Art Tutorials
Learn C# Coding To Build Your 3D Title!
Learn The Secrets To Securing Funding From Publishers
Create A Gorgeous 2D & 3D Game in Unity
Highly Detailed Marketing Instructions & Tutorials
13+ Editable Workbooks To Help Grow Your Studio
I’ve Raised Over $198,000 on Kickstarter. I’ll Teach You How!
Insightful Chats With Successful Full Time Devs!
I'M THOMAS BRUSH, AND I'LL BE YOUR COACH!
I started creating my first commercial release in school, and continued its development while working a desk job I hated. I finished that game being completely self-taught. Not only that, I've always been a clumsy, awkward and seemingly moronic dude. I've always had difficulty grasping abstract concepts. But somehow I’ve consistently earned a six-figure income for half a decade making indie games.
My games Pinstripe & Neversong have launched on pretty much every single platform, all while I’ve grown a large following of over 215,000 subscribers, teaching game development on YouTube. I even made a game for the world’s biggest YouTuber in just 14 days.
From Kickstarter to working with publishers, and everything in between, I’ve done it all. I know you can do it too, and I’m going to show you the short-cuts to success so you don’t have to wander around aimlessly for a decade like I did! Let’s do this!
DAN MCNEELY
DAN MCNEELY, ARMOR GAMES STUDIOS OWNER
“Some call him Thomas, but I call him teacher, savant, prodigy and friend. Rarely do you find such a well rounded and versed game developer these days. When Thomas isn't composing heart tugging music, drawing museum quality art or writing code; He's a husband, father, mentor, director and someone you want on your team! I'd highly recommend taking Thomas's course! You will sit and learn from a truly gifted person!”
DAVID WHELE
GAME DEV UNLOCKED, "THE FIRST TREE"
“Thomas Brush has a way of teaching that boils down these complex topics into something a total beginner can understand, and something like that is practically required when dealing with a complicated process like game development. At the end of the day, Thomas will cheer you on all while teaching you the knowledge required to make a game and tell an engaging story.”