FULL TIME GAME DEV CURRICULUM
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Why Kickstarter? (3:13)
- Risks (8:13)
- Campaign Ingredients (1:23)
- Ingredient 1: Your Video (26:11)
- Ingredient 2: The Body Content (3:42)
- Ingredient 3: Marketing Prep (11:04)
- Ingredient 4: Rewards (8:56)
- Ingredient 5: Feedback (1:08)
- Ingredient 6: Launch Prep (6:49)
- Launch! (5:23)
- Workbook | Kickstarter Reward Estimator
- Workbook | Kickstarter Reward Brainstorming
- Workbook | Kickstarter Video Brainstorming
- Workbook | Kickstarter Outreach
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Indie Dev Conversations | Gavin Eisenbeisz (Two Star Games) (77:01)
- Indie Dev Conversations | Bobby (Mystive Dev) (33:32)
- Indie Dev Conversations | Christopher Stair (Squid Shock Studios) (55:08)
- Indie Dev Conversations | Tomas Sala (92:08)
- Indie Dev Conversations | Daniel & Jed (Skookum Arts) (88:32)
- Indie Dev Conversations | Jason Weimann (Indie Game Dev Vs. AAA) (42:39)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Introduction (Don't Skip!) (2:27)
- Download Unity (5:02)
- Install Photoshop (1:06)
- The Editor (11:29)
- Professional Layout (3:17)
- Tools (7:21)
- Visual Studio (3:24)
- Creating Your First Script (3:06)
- Moving A Box (12:57)
- Variables (9:28)
- Input (7:16)
- Conditions (8:30)
- Functions (Part 1) (17:04)
- Functions (Part 2) (4:07)
- Quick Review (10:22)
Available in
days
days
after you enroll
- Install Packages (5:17)
- Physics (4:50)
- The Ground (9:26)
- The Player (Part 1) (8:10)
- The Player (Part 2) (3:41)
- The Player (Part 3) (16:16)
- The Camera (16:28)
- Layering (20:34)
- Cleaning Up Player Movement (8:15)
- Floating Platforms (4:39)
- Collectables (41:50)
- UI (Part 1) (19:47)
- Quick Tip | Referencing Components (12:26)
- UI (Part 2) (10:51)
- UI (Part 3) (28:07)
- Inventory (53:58)
- Gates (12:54)
- Singletons (8:35)
- Enemies (52:26)
- Quick Tip | Naming (2:44)
- Attacking (29:31)
- Dying (4:20)
- Finalize Your Scene (11:44)
- Loading Scenes (32:15)
- The Game Manager (14:41)
- Preparing for Art (1:24)
- Project Clean Up (15:16)
Available in
days
days
after you enroll
- Choosing Your Colors (8:58)
- Illustrating Layers (42:42)
- Detailing (33:15)
- Designing Interactables (55:45)
- Super Simple Art | Using Circles (19:52)
- Super Simple Art | Using Triangles (29:53)
- Super Simple Art | Using Squares (66:22)
- Preparing Your PSB For Import (13:29)
- Importing Your PSB (12:58)
- Creating Prefabs From Your PSB (2:36)
- Building Your Level (Part 1) (43:16)
- Building Your Level (Part 2) (30:16)
Available in
days
days
after you enroll
- Download | Player T-Pose PSB
- Setting Up Your Player Graphics (23:39)
- Animating Horizontal Player Movement (29:54)
- Animating Other Movements (Part 1) (33:13)
- Animating Other Movements (Part 2) (44:05)
- Quick Tip | Animation Errors (1:00)
- Download | Mega Sound & Music Pack
- Animating Player Sound (63:07)
- Animating The Enemies (12:22)
- Particles (Part 1) (26:12)
- Particles (Part 2) (22:09)
- Animating Death (18:33)
- Download | CameraEffect.cs
- Animating Screenshake (9:50)
- Animating Gates (11:20)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Introduction: Let's Create a Striking, Short Game for Free (4:38)
- Day 1: Brainstorming (10:56)
- Assignment: Complete the first page of "Your Game Idea" Workbook
- Day 2: Gathering Assets (13:38)
- Assignment: Finish the Rest of the Workbook
- Day 3: Visual Design (43:06)
- Assignment: Finalize Your Game’s Style/Colors
- Day 4: Level Design (41:23)
- Assignment: Add at Least 5 Points of Interest
- Day 5: Adding an Objective (51:02)
- Assignment: Write a Script
- Day 6: Enemy Scripting (59:57)
- Assignment: Record the Voice-over (7:48)
- Day 7: The Final Touches (72:55)
- Final Exam: Have a Friend Play Your Game
- Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io (9:22)
- Get 50% Off Game Dev Unlocked!
Available in
days
days
after you enroll
- Course Introduction (3:41)
- Reasons to Choose Unreal Engine (4:24)
- How to Install Unreal Engine (2:34)
- Unreal Engine Versions (2:31)
- Creating a New Project (2:09)
- Navigating the Editor (9:20)
- Content Drawer and Blueprints (4:26)
- Making a Simple Blueprint Class (3:07)
- Adding Functionality to Our Blueprint (18:10)
- Debugging Our Game (2:18)
Available in
days
days
after you enroll
- 2.5D Platformer Overview (2:07)
- Project Creation & 2D Settings (7:06)
- The Platformer Assets
- Preparing the Character Sprites (13:05)
- Making the Player Blueprint (9:02)
- Possessing the Player & Camera Setup (6:22)
- Setting Up Inputs & Movement (17:52)
- Setting Up Animations (10:48)
- Improving Character Movement (5:36)
- Implementing the Attack Animation (10:13)
- Hitboxes & Applying Damage (18:27)
- Setting Up Enemy AI (27:27)
- Creating the Stage (9:18)
- Get The Ultimate Unreal Engine 2D Game Development Course
Available in
days
days
after you enroll
- 3D Exploration Game Overview (3:39)
- Project & Map Creation (9:55)
- Landscape Creation (11:45)
- Greyboxing With Cube Grid (16:52)
- Making a Trigger Platform (13:43)
- Opening Doors With Timelines (22:56)
- Making a Character Launcher (10:47)
- Target Shooting & on Hit Event (12:08)
- Making an Elevator (20:20)
- The Win Condition (14:10)
- Simple UI (10:01)
- Texturing & Decorating the Map (15:09)
Available in
days
days
after you enroll
- Welcome!
- Intro to the Course (3:16)
- Installation & Setup (2:32)
- Get to Know the Editor (8:09)
- The 2D Viewport (5:15)
- Scene & Node Systems (4:47)
- GDScript For Beginners (10:00)
- "Hello GODOT" Your First Game (10:40)
- The Vertical Slice (2:38)
- Player Sprite & Animation (4:28)
- Player Gravity & Collision (6:06)
- Player Movement & State Machines (12:44)
- Jumping & Falling (3:41)
- The Player Camera (3:37)
- The Tilemap System (6:23)
- Creating A Level (15:00)
- Gameplay Overview (2:41)
- User Interface (4:21)
- Player Health (7:00)
- Player Damage & Game Over (6:51)
- Collectibles & Powerups (4:25)
- Enemies (6:09)
- Combat (6:00)
- Sound Effects & Music (3:41)
- Playtesting (3:18)
- Publishing (2:43)
- Final Project Source Files
Available in
days
days
after you enroll
- March 15, 2021: Full Time Game Dev Mastermind Meeting! (69:58)
- April 15, 2021: Full Time Game Dev Mastermind Meeting! (66:53)
- May 7, 2021: Full Time Game Dev Mastermind Meeting! (72:44)
- July 9, 2021: Full Time Game Dev Mastermind Meeting! (63:33)
- July 15, 2021: Full Time Game Dev Mastermind Meeting! (67:01)
- August 6, 2021: Full Time Game Dev Mastermind Meeting! (66:17)
- September 1, 2021: Full Time Game Dev Mastermind Meeting! (61:47)
- October 1, 2021: Full Time Game Dev Mastermind Meeting! (74:58)
- October 15, 2021: Full Time Game Dev Mastermind Meeting! (60:34)
- November 1, 2021: Full Time Game Dev Mastermind Meeting! (63:53)
- December 1, 2021: Full Time Game Dev Mastermind Meeting! (61:28)
- December 15, 2021: Full Time Game Dev Mastermind Meeting! (41:44)
- January 17, 2022: Full Time Game Dev Mastermind Meeting! (56:44)
- February 1, 2022: Full Time Game Dev Mastermind Meeting! (46:25)
- February 15, 2022: Full Time Game Dev Mastermind Meeting! (37:57)
- March 1, 2022: Full Time Game Dev Mastermind Meeting! (41:34)
- April 1, 2022: Full Time Game Dev Mastermind Meeting! (41:35)
- April 15, 2022: Full Time Game Dev Mastermind Meeting! (39:17)
- May 2, 2022: Full Time Game Dev Mastermind Meeting! (50:10)
- June 1, 2022: Full Time Game Dev Mastermind Meeting! (36:33)
- June 15, 2022: Full Time Game Dev Mastermind Meeting! (40:41)
- July 1, 2022: Full Time Game Dev Mastermind Meeting! (42:57)